![]() ![]() key idea: maximize the gains of Alchemy and Enchant in multiplayer, as all players can have their weapons (including bows and boomerangs) permanently enchanted and all players will be able to see identified potions I recommend using the Affinity Point on something else. The last level of the Rod Affinity is not very useful in most situations since your selected spell usually ends up being something like Frost Nova, other than that simply using Leech Cast would result in more DPS. use Spacer/Wave rods (charged Spacer Rod attacks double Enchant effects Wave Rod charges go through obstacles and deal lots of damage) key idea: do lots of damage by enchanting your rod + taking advantage of all the extra auto spellcasting and spell recharging of the Rod skill tree weaknesses: Eleclance can be problematic in Rift against mobile enemies and enemies with high Light resistance skill tree: Spellcaster (1), Dexterity (max), Spellcaster (2), Intelligence (max) if you have at least 9 DEX by Catacombs, you'll incinerate enemies in that stage, as the map is very linear and Eleclance sends out a bolt in a straight line spam and win key idea: the spell Eleclance can be executed very quickly and repeatedly with high DEX being able to up-slash (very fast attack, with good arching range), down-slash (situationally powerful), charge-slash (meh), and swing swords quickly is invaluable Holy (1) prevents all fall damage forever, and Holy (2) completes the offensive fun Defense is self-explanatory and very good skill tree: Sword (max), Holy (2), Defense (max), Holy (max) key idea: the Knight's key skill tree branches of Sword and Defense are simple, straightforward and powerful Knight: " Basic", "Holy Sword", "Sword and Shield" (A note about Backgrounds- just use "Experienced.") use the Bloody repeatedly to increase your STR/DEX (note: requires good management of health and health regeneration options) drink potions that (permanently) boost your stats (note: don't drink unidentified potions) ![]() You are certainly granted the "illusion of strength" by the mid/late game, and with some builds you can actually become legitimately powerful. With that being said, things wouldn't be very fun if you weren't presented with some sort of reward for progression. Instead, you're expected to learn how to navigate all the treacherous environments and hit enemies without losing any health. Hence, one should not expect to be carried by one' s skill tree (i.e "build"). you gotta learn enemy patterns, learn how to dodge, learn how to counter traps and learn how to avoid dangerous areas). some info here, some on other sites, etc.), and a lot of misinformation is mixed in with good information.įirst thing's first: Vagante is a rogue-like action platformer with RPG elements- that is, the developers intentionally created the game in such a manner where you can't just grind enemies and "level up" to get stronger and avoid becoming skilled (i.e. ![]() It seems that the info for builds is sparse and scattered (i.e. ![]()
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